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Call Of Duty Walkthrough

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Call Of Duty Walkthrough Video

CALL OF DUTY MODERN WARFARE Gameplay Walkthrough Part 1 Campaign FULL GAME [1080p HD ] No Commentary

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Current Region:. Select a region See what's new in Season Five for Warzone. Drag him to safety. Surrender 3 Objective: Clear the Building : When your female ally throws a smoke grenade in the building that you visited at the start of the mission, you have to go inside and kill the enemies part of the story.

You get a waypoint to go upstairs. Instead of killing all the enemies on the upper floor, leave a few alive and aim at them to make them surrender.

Drag 4 Objective: Reach the Hotel : During the first enemy encounter after the tank drive , there will be an MG firing at you and your teammates in a narrow street.

One of your teammates will go down. Struggle 4 Objective: Reach the Hotel : After you squeeze through the barricaded door, the struggle will happen right in front of you.

As soon as you enter the hotel, there are many enemies. Immediately run to the back where they are spawning to see an enemy struggling with a friendly soldier.

Drag 5 Objective: Defend the Bridge : During the first enemy encounter, you will have to defend a bridge from waves of enemies.

As soon as they drop the smoke and artillery fire, go to the back of the bridge the way you came from. One teammate will go down and can be dragged to safety.

Drag 6 Objective: Eliminate the Sniper : After crossing the foggy woods, as soon as you have a sniper shooting at you, run trough the trenches towards the sniper.

Near the sniper's position is a downed teammate who you can drag to safety. It is recommended to do this on the Rookie difficulty.

On the Veteran difficulty, the sniper will kill you very quicky and you have no cover while dragging the ally.

What you can try on high difficulties is to drag him a little bit, run to cover and use a medkit, drag him again a little bit more, use another medkit and repeat.

Even on the Recruit difficulty, you need a full health bar to make it. Struggle 6 Objective: Capture the Mill : Just after killing the sniper, you will reach a mill area with many enemies.

Go to the first house on the left sawmill to find an ally in a struggle with an enemy. Drag 7 Objective: Eliminate MG Gunners : At the start of the mission, as you go up the hill to the enemy MG gunners, look for a downed ally on the left side.

Struggle 7 Objective: Disable the Tank : After using thermite on the tank for the first time, enemy reinforcements will spawn.

A struggle will then take place in the back of the area in a bunker. It is recommended to do this on the Recruit difficulty because there are many enemies and you have a limited time to rescue the ally.

Drag 8 Objective: Form Up on the Center Lane : After the plane flying section, you will have to defend your line from enemies. During the defense, once your tanks start rolling in, an ally will go down.

He is located where the rest of your teammates are, on your side of the battlefield. Struggle 8 Objective: Rally on Pierson : This is at the very end of the mission, immediately after throwing signal grenades at all three enemy tanks and having your bombers destroy them.

The right side of your line will then get overrun. One enemy will try to bash in the head of a downed ally same ally you just dragged to safety moments ago, in the exact same spot.

Quickly kill this enemy. You must do this before going up the hill to rally on Pierson. Note: The time to complete this is very limited and easy to miss.

Drag 9 Objective: Ambush the German Transport : At the start of the mission, as soon as you attack the German transport, one of your allies will get downed near the first car the one your ally used the flamethrower on.

This is the final unique ally you need to drag to safety to get the "I've Got You! Struggle 9 Objective: Reach the Tower : This is after the first sniping section of this mission after sneaking through the enemy air base you have to go up a roof and provide cover fire for Pierson.

After you get off the roof where you used the sniper, you will see some red houses in front of you enemy barracks. Inside the first red house, where you also find a Memento collectible, you can see an enemy hold one of your teammates at gunpoint near the entrance of that building.

Surrender 4 Objective: Secure the Tower : On the upper floor of the first tower you enter are four enemies.

Kill two of them and the other two will drop their weapons and start to surrender. Aim at them to complete the final unique group of enemies surrendering and get the "Quarter Given" trophy.

Struggle 10 Objective: Rally with your Squad : Immediately after getting off the AA Gun the one you use to shoot down attack planes , there is a struggle happening in the trenches on the left.

You have very limited time to complete this one -- so quickly run there and make sure you do not kill your ally while shooting the enemy. This is the final unique ally locked in a struggle you need to save to get the "Rescuer" trophy.

Search the indicated locations to find all 33 Mementos and get the "Pieces Of History" trophy. All Mementos can be collected using chapter select; none of them are missable.

You can go back after completing the story to collect the ones you missed. It displays how many you found per mission under mission select.

There are three Memento in each of the 11 missions. After finding a Memento, it will instantly be saved.

Thus, you do not have to collect it again if you die. You can also quit out of the mission immediately after collecting Mementos and not lose them.

Successfully complete the indicated task to unlock the corresponding character in The Final Reich Zombies :. The following is a list of the wallbuy and Mystery Box weapons in The Final Reich Zombies , their cost, and where they can be obtained:.

After unlocking the Bunker and Salt Mine, go inside the Command Room and interact with the crank until it stops. Then, go inside the Emperor Room and interact with the machine in front of Barbarossa's statue.

Next, continue killing zombies near the machine to charge it up. Keep killing zombies in the nearby area until the Mind Power Machine floats into a hole in the ceiling.

After charging the Mind Power Device, go to the Command Room and interact with the button on the upper section of the room to cause the Mind Power Device to start moving; the machine will come to a stop at certain locations.

You must keep the Mind Power Device moving. To do this, stay inside the red circle on the ground and continue killing nearby zombies to charge the MPD again.

After a short while, the MPD will infuse with the Electrical Generator and shoot out a piece of the weapon. After obtaining the gun's part, the Mind Power Device will start moving again.

While following it, kill zombies inside the red circle on the ground until the MPD reaches the Mortuary Generator. You then need to wait for a while to acquire the Tesla Canister from the inside of the generator.

After that, go back to the Command Room to find a special zombie on the upper section of the room. Kill this special zombie and grab its head.

Once you have both parts, go to the machine in the middle and place them to get the Tesla Gun. Step 1 - Turn on the Power: Turn the three valves in the starting area.

You can then press a button in the middle area. Large flames will come through the floor and a few fire zombies will attack.

Kill the fire zombies, drop down the hole that was blown open by the flames, and press the generator button to turn on the power.

Open the next two doors inside the bunker for 1, points each. There are only two doors you can open inside; the third door says it does not have sufficient power.

Use the crank in the laboratory room of the bunker. In the areas through each of the doors is a power switch.

Activate one power switch, then quickly run to the other power switch and activate it. If done correctly, you will have fully activated the power on all of the map.

It is flooded with blood and there is a cage in the middle, where you can press a button that will lift the cage a little.

Pressing this button opens up three disposal tubes around the map. Step 4 - Jump Through all Three Disposal Tubes: They cost each and are small tubes on the walls you can interact with.

One is in the bunker, laboratory area where you use the crank. The second is also inside the bunker, in front of the Schildblitz perk.

The third is at the tower where you have to defend the lightning rod for the Easter Egg. Each tube brings you back to the Pack-A-Punch room.

After exiting each tube, you will be standing in front a button. Press those buttons they are all in the Pack-A-Punch room, but only accessible after using each tube to unlock the Pack-A-Punch machine.

It costs 5, points to Pack-A-Punch your weapon. You can also buy ammo for 4, points at the Pack-A-Punch machine at any time.

Note: To make completing the Easter Egg easier, keep pressing the Touchpad button on your controller to highlight most of the objectives in-game.

It can be completed solo offline or with any number of players in co-op. Step 1 - Turn on the Power: There is a generator in the middle of the map with three red lights on it.

Your objective is to make all of them green. To do this, turn three gas valves around the map for about six seconds each. The first one is located behind the Geistschild machine in the village square area.

The second one is also in this area to the left of the bunker door you are trying to open. For the third one, open the door towards the pub.

You can simply look for the power cables connecting the generator and the gas valves on the floor. Just follow them to all the respective valves.

Once the generator is working again, activate the flamethrower trap in the middle of the town square to destroy the wooden lid covering the entrance to the sewer area.

Go down there and proceed down the only path you can follow to see the actual power generator for the map on the left side next to the exit.

Interact with it to turn it on. Step 2 - Rerouteing the Power in the Bunker: Once you are in the bunker, buy the doors to the morgue and laboratory for 1, jolts each.

Then, activate two different control panels within 30 seconds. One is in morgue and the other is in the laboratory. The morgue one is just down the set of stairs on the right when entering the area.

The laboratory one is on the second floor, above the Schildblitz machine. Once the power has been rerouted, buy the door in the middle of the command room to the salt mine tunnels.

This room is where most of the objectives will take place in, as it is your task to retrieve the Artifact from this machine.

Interact with the device. Then, kill approximately zombies to charge the machine. All zombie types count for this. Once it is powered up, the next objective is to unlock the canopy that is blocking the device.

To do that, simply return to the command room and turn the crank in front of you by interacting with it. Next, start the Tesla Gun assembly process.

Simply walk up the stairs in the command room and interact with the red button in front of you. There is a red area around the device, and you have to kill zombies within that area to make it move.

Once you have reached the end of the escort, the device will stop and power up a generator. Simply wait approximately seconds for the generator to finish.

You can then collect the Tesla Gun barrel. After the device has moved back to the command room on its own, you have to escort it again by killing zombies in the red area, but this time it will move to the morgue.

Once it is there, you have to wait seconds again for the giant blender to finish. Once you have collected the Tesla Gun core, go back to the command room and place both parts in the weapon forge be careful though as a powerful Brenner zombie will spawn first -- make sure to use a decent wall weapon for this part.

You can then collect the Tesla Gun, which also unlocks the "Lightning Handler" trophy. Then, go back up to the command room and activate the large control panel behind the weapons forge.

Your objective now is to activate the smaller fuse boxes 1 to 4 in sequence and to change the color of each display to the one you saw on the control panel.

The three colors are Rot red , Grun green , and Blau blue. You have around 45 seconds to activate all four boxes -- so you will have to quickly memorize the four color sequence, change the first display to the respective color, and then make your way over to boxes They can be found at the following locations:.

After going through the morgue and the door leading to the sewers, it will be in front of the Pack-A-Punch machine room, at the crossroads.

Your next objective will be to go over to the tower and activate and defend the central lightning rod. This should be fairly easy if you use your special ability.

Once this has been completed, activate and defend the two smaller lightning rods on the left and right. This can be a bit difficult solo, but should be fairly easy with a players.

Just keep checking both rods frequently and kill the zombies as quickly as possible. Make sure to be careful since another Brenner spawns once this step has been completed.

Shoot one of the four orange lights on the bottom of the zeppelin until a "Uberschnalle" battery is dropped by the ship. To do this, focus on one of the four lights and damage it until it is red and eventually drops the Uberschnalle.

Run over to the location it was dropped to ensure the ship does not steal it back which would force you to damage the zeppelin again. Then, get kills near the Uberschnalle to charge it up.

You might have to use your camouflage ability to carry it down there or drop it multiple times, as zombies will be attacking you.

Repeat this step two more times. If the objective tells you to survive until the zeppelin returns, you have to end your current round or else the ship will not spawn again.

Once you place the third and final Uberschnalle, the Hand of God will now be working. To calibrate it, change the four numbers below the raven symbols on the side of the machine to their correct number.

To find the correct number for each raven, scan four portraits around the map, using a Brenner head. At this point, you should have already killed two or three Brenners.

Go back to the spot where you killed one and grab their head. You can also click the touchpad button to highlight the heads. To scan a portrait, simply hold the ADS aim down sights button.

You will see a roman numeral next to the raven. The numbers go from The four portrait can be found at the following locations:. Moonraven moon above his head, facing forward : On the lowest floor in the morgue, on the opposite side of the sewer door.

Once you have figured out the four numbers needed, enter them into the Voice of God machine and activate it. Shoot it with the Tesla Gun to make it open up.

You can now see the sword hilt sticking out of it. Collect it to start the Panzermorder Klaus boss fight. The fight consists of two steps that you have to repeat three times.

The steps are:. Step 8. Follow Step 6 to complete it. Once you have done this for the third time, the boss fight will be completed. Step 1: Shoot the ten lanterns around the map.

Eight lanterns are inside the house four downstairs and four upstairs and two are outside downstairs left and right windows.

After shooting a lantern, it will make a raven sound and start glowing purple. After shooting all ten lanterns, a door will open upstairs and reveal the secret Mystery Box behind it.

It costs 1, points to use and gives you one random weapon. This is random, but it is always one of the first few things you obtain from it.

You usually get it within the first five draws, but it is guaranteed within the first ten draws. Then, stand and throw the Jack-In-The-Box in the exact location shown on the wooden beam outside the Mystery Box room.

Step 3: Collect 10, points by killing zombies. Then, interact with the Piano in front of the Mystery Box room upstairs to pay 10, points.

Unlike other maps, there is no actual Pack-A-Punch machine. Instead, all weapon draws are immediately Pack-A-Punched. They also continue to only cost 1, points per box draw.

Collect "Max Ammo" pick-ups to restore all your ammo. Note: This does not work in the Prologue. It only works on the Groesten Haus map solo and co-op.

To find the hidden STG44 assault rifle wall buy location, first reach the Cabaret area. You can get there through Main Street unlock the double doors up the stairs to the large building with neon letters.

Once inside the Cabaret, look near the stage to find a low canopy of ruins you can go underneath and look up at. Go under this small path to get the STG44 wall buy prompt.

The STG44 costs 1, points to purchase. The STG44 is a good starting weapon. It is also a good weapon to put in the Pack-A-Punch machine.

Restart from the checkpoint if you miss a plane. There are 25 total planes. If you miss a plane, immediately restart from the checkpoint.

It is recommended to create a manual backup save before getting on the AA gun. Otherwise, if you miss a plane you have to replay the entire mission.

When you reach the AA gun, pause the game and select "Leave" to go back to the main menu. If you do not get the trophy, you can simply copy back the save game to start back at the AA gun.

This way you do not have to replay ten minutes of the mission every time. In Mission 9: Battle Of The Bulge, you will be flying an attack plane and have to protect your allied bombers by shooting down enemy planes.

There are two total waves of enemy airplanes.

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